![]() ![]() Otherwise, Deathly Hallows Part 2 is tedious and dumb, failing both as a game and as a licensed product.īy clicking 'enter', you agree to GameSpot's Switching between spells provides some welcome variety in the second half of this unusually short cover-based shooter. Perhaps this disrespectful take on the beloved Harry Potter license wouldn't be so disastrous if the resulting game were fun, but for the most part, it just isn't. ![]() And forget everything you know about apparating, which you probably never imagined as a short-range teleport. Confringo isn't a blasting curse: It's a grenade launcher. Expulso isn't an exploding spell: It's a rapid-fire machine gun. Stupefy isn't a stunning spell in this game: It's a pistol. As with last year's installment, developer EA Bright Light has envisioned the wands of Harry and his friends as guns-but instead of switching between weapons, you switch between spells. And that's the biggest problem with Harry Potter and the Deathly Hallows Part 2: It's conceptually ludicrous. Question: When is a wand no longer wand? Answer: When it's a gun. ![]()
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